Menu bar and dock disappear then unity project is running and in focus · dh_unity21, Aug 28, 2018. Unity not downloading v 2018.2.2 onto Mac osx 10.9.5. Removing MonoDevelop-Unity 5.9.6 from the Unity 2018.1 installer on macOS and Windows and no longer supporting it for Unity development starting from Unity 2018.1. Including Visual Studio for Mac as the only C# IDE on macOS in Unity 2018.1. Unity for Mac is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.For independent developers.
Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區. 對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。 Unity for Mac 功能: Workflow 快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代. 質量 創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰. 2D& 3D 通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具. Animation 統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動. 性能 可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗. 多平台 沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署. Unity Cloud Build 通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放. 注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版. 也可以:下載 Unity for Windows
Band In A Box 2018 For Mac
檔案版本
Unity 2019.3.4
檔案名稱
UnityDownloadAssistant-2019.3.4f1.dmg
檔案大小
1.1 MB
系統
Mac OS X 10.9 or later
軟體類型
免費軟體
作者
Unity Technologies
更新日期
http://unity3d.com/unity
軟體類型
2020-03-06
更新日誌
What's new in this version:
Fixes: - 2D: Fixed Unity crashes when selecting SpriteRenderer with tiling enabled in SceneView - Asset Import: Fixed issue with uninitialized color variable in SketchupImporter - Asset Import: Fixed typos in error messages of MaterialDescriptionPostProcessors - Asset Import: Fixed wrong UV settings in Materials imported from .dae fileswith MaterialImportMode = ImportViaMaterialDescription - Asset Import: NullReferenceException is thrown when inspecting a .FBX file with multiple clips and opening Animation tab - Editor: Fixed missing MonoBleedingEdge/etc directory in Zip Installer - GI: Fixed an issue with incorrect culling of spot lights against the light grid when using the CPU lightmapper - Graphics: Added the option to limit the amount of visible lights when doing culling with Scriptable Render Pipeline - Graphics: Fixed draw setup failure not properly detected during batched rendering - Graphics: Fixed possibility to abort restart of editor after changing graphics API, which could put editor in a bad state - Graphics: Fixed Vertex and Fragment shader interfaces mismatch on some platforms - IL2CPP: Allowed the GetAllNetworkInterfaces method to work on UWP - IL2CPP: Corrected secure string allocation on Windows platforms - IL2CPP: Corrected the build for unsafe code using the cpobj and cpblk IL instructions with IntPtr arguments - Package Manager: Fixed an issue where files or directories ending with .core were ignored when making a package tarball through the /services/packages/pack route - Package Manager: Fixed an issue where some registries were mistakenly not considered valid registries - Package Manager: Fixed an issue where Unity could not connect to the UnityPackageManager process due to misconfigured proxy settings - Package Manager: Fixed an issue where Unauthorized errors from npm registries were treated as generic errors - Package Manager: Fixed Linux binary not running on CentOS distribution - Package Manager: Fixed scoped registry packages not listed when the registry backend did not provide the content-type header in the response - Package Manager: Improved the error message when a search for a package name results in no compatible version found by reporting the package name as well - Package Manager: Resolved errors in Adaptive Performance Samsung Android package when using .net 3.5 - Package Manager: Resolved warnings in Adaptive Performance Package when using .net 3.5 - Package Manager: Shortened the name of folders storing Git packages in the project cache in order to reduce the likelihood of reaching the maximum path limit on Windows - Prefabs: Editor functionality completely broken, due to prefab containing broken overrides - This PR removes the broken overrides, to bring editor into a useful state - Prefabs: Fixed AssetDatabase.SaveAssets and AssetDatabase.ImportAsset would breaking references to the imported/modified prefab - Scripting: SerializedProperty::HasVisibleChildren now returns false in the case of a SerializedReference if the property is hidden in inspector. This is now consistent with SerializedProperty::NextVisible - Scripting Upgrade: Fixed ApiUpdater not removing using statements in some scenarios - Scripting Upgrade: Fixed ApiUpdater not respecting InternalsVisibleToAttribute - Terrain: Fixed crash that occurs with async updates to Tree count - Video: Last frames of video are repeated when played using Video Player Component - Windows: Fixed primary display leaving fullscreen when 2nd display activated - XR: Fixed mirror view UI is missing for 19.3 XRSDK - XR: Fixed Visual Effect Graph not rendering with instanced terrain and XR single-pass instancing - XR: Recentered the Headset when Oculus' Reset View is called from the OS - XR: Support conditionally rendering stereo frames on XR Display using the shim layer API Changes: - Graphics: Added: Added the option to limit the amount of visible lights when doing culling with Scriptable Render Pipeline - Package Manager: Removed: Removed support for the deprecated exclude project dependency keyword Changes: - Package Manager: An error is now reported when there are multiple embedded packages with the same name - Package Manager: Changed path and file format of global configuration file. The configuration file format is now [TOML](https://github.com/toml-lang/toml). The old global configuration file path is deprecated. New global configuration should be set in this new file. Improvements: - Asset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API. (1173031) - HLSLcc: Added an option that attempts to preserve varying locations - Package Manager: Update verified packages to 1.1.0: - com.unity.adaptiveperformance - com.unity.adaptiveperformance.samsung.android Features: - Package Manager: Added support for Git package to be located in a repository sub-folder - Package Manager: Added support for scoped registries authentication - Package Manager: Introduced two new environment variables to override user and global configuration files path. UPM_GLOBAL_CONFIG_FILE overrides the default path of the global configuration file. UPM_USER_CONFIG_FILE overrides the default path of the user configuration file.